The TRADERS project ran from
1 September 2013 until 31 August 2017. This website remains active and can be consulted as an archive of the process and outcomes of the project.
Find out more.

Six complementary research approaches/methods:
Intervention
Play
Multiple performative mappings
Data-mining
Modelling in dialogue
Meta-framework

TRADERS Autumn School 2015 – on the role of Participatory Art and Design in the reconfiguration of work (in Genk)

10th – 14th of November 2015. Genk, Belgium.

We would like to invite you to participate in the Autumn School of the TRADERS project (European Union’s Seventh Framework Programme, www.tr-aders.eu), which will take place from Tuesday the 10th to Saturday the 14th of November in Genk (BE). It will be organized by the research groups of LUCA School of Arts (Campus C-mine), KU Leuven/Planning and Development and the Architecture and Culture Theory research units in collaboration with the TRADERS partners (Design Academy Eindhoven/Readership City and Countryside, Chalmers/Department of Architecture, RCA/School of Architecture and University of Gothenburg/HDK).

For application, send expression of interest before the 10th of August 2015 to Evi Donné (evi.donne@luca-arts.be) with CV (including list of relevant work and/or publications) + a letter (max. 500 words) describing the motivation to participate in the Autumn School and how the Autumn School fits your past, current or future research interests (files should not exceed 5MB). We will inform you about your acceptance by the 1st of September 2015.

For further information about the TRADERS Autumn School, see the invitation in attachment: TRADERS_AUTUMNSCHOOL2015

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The second training week of the TRADERS project focussed on PLAY and participative methods for working with children and young adults on art and design projects in public space. Starting from an empirical case with children in the city of Gothenburg, the training week explored debate and writing as a method for research and reflection. This 6‐day training acted as a mutual learning and research process between the TRADERS Early Stage Researchers, peers, stakeholders, a child group and three invited experts. The training week was hosted by HDK, School of Design and Crafts, University of Gothenburg, Sweden.

The first, introductory day gave the research team an insight into the local context of the city of Gothenburg, particularly on the child perspective and the vision to involve children and young adults in democratic processes. These presentations were followed by the ludic intervention ‘The inauguration of the Office of Public Play’ at Götaplatsen, one of the main squares in the centre of Gothenburg. We moved on to Guldhedstorget to perform a series of playful guided tours, designed by the Child Culture Design students of HDK, School of Design and Crafts, in collaboration with pupils from ISGR, the International School of the Gothenburg Region. The tours aim to introduce diverse perspectives on children’s freedom to move in the city.

During the next few days, the research team worked in smaller groups. These groups consisted out of the TRADERS ESRs, peers, researchers from other host institutions and both associated partners: Kompan and Göteborgs Kulturförvaltning. Each day of the training week started with a “Public Time“, a play session performed in public space, inspired by Augusto Boal’s Games For Actors and Non‐Actors and/or the Archive for Public Play.

The actual training week started with a workshop with a group of children from the 4th grade (10 years) from ISGR located in the Guldheden neighbourhood. The workshop aimed to research the element of “time” in relation to public space. From Tuesday until Thursday the research team reflected on the process and outcome of this workshop in relation to “free play” and the input of three invited experts: Lieselotte Van Leeuwen – psychologist, Lottie Child – artist and Nils Norman – artist. These experts provided the research team with a text (before the training week) and a presentation and feedback sessions (during the training week). Each of these reflection days started with a lecture‐presentation by the expert (input session), followed by a group discussion “Listeners, Speak!” (first output session) and a reflection-trough-writing session “Readers, Write!” (second output session). The Listeners, Speak! sessions aim to transform the listener – as part of the audience – into a more active contributor or co-speaker (dialogue) during the group discussions. Readers, Write! is a method and toolkit, designed to facilitate arts and design researchers working with academic texts for artistic research and aims to develop a more extended written synthesis trough dialogue and writing small reflections. Each of these three days ended with a final reflection led by the expert of the day, using a grandstand as probe. These end‐of‐the‐day reflections, called “Fikatid”, took place in various public space locations in the neighbourhood of HDK.

The overall process of reflection, split into three stages of writing, developped into a more elaborated reflection made during the last day of the training week, Friday 15th. This final reflection was generated and supported by individual writings of each participant in the shape of a letter to “the editor of this training week”. The training week was closed with a meta mindset by Michael Kaethler (TRADERS Meta-framework).

Public Time

Public Time

Fika Time

Fika Time

Readers, Write!

Readers, Write!

Readers, Write!

Readers, Write!

Workshop with children

Workshop with children

Workshop with children

Workshop with children

Fika Time

Fika Time

Fika Time

Fika Time

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For the conference ‘Design, Social Media and Technology to Foster Civic Self-Organisation’, Saba Golchehr (Royal College of Art) and Naomi Bueno de Mesquita (Design Academy Eindhoven) wrote a paper in which they introduce digital methods (data-mining and digital mapping) as potentially valuable approaches for designers to create more sustainable interventions.

The conference is structured by the following tracks:
1. How can design, social media and technology encourage and empower citizens to take part in and/ or start up civic self-organisation practices?
2. How can design, social media and technology sustain civic self-organisation practices over longer time periods, and within a diversity of socio-economic contexts?
3. How can the impact of design, social media and technology on civic self-organisation practices be documented and evaluated?

In the paper they focus on the second track; how design, social media and technology can sustain civic self-organisation practices over longer time periods, and within a diversity of socio-economic contexts. The conference is hosted by the University of Hasselt in collaboration with TRADERS. The paper can be read here.

INTRODUCING DIGITAL METHODS FOR ON-GOING COMMUNITY PARTICIPATION
How social data can help inform designers to develop sustainable design interventions

Keywords: digital methods, geolocated social data, on-going participation

[Abstract]

A growing number of designers adopt digital methods when working in a public space context. While many of them aim to trigger civic self-organisation through their projects, they either fail to sustain civic participation after they leave, or they remain engaged in a project remarkably long to safeguard on-going participation (often turning into social workers). This paper argues that two key features should be addressed in design-projects that aim for on-going community participation: acknowledging existing communities and understanding communities’ interests. We explain how digital methods can be used to explore these features by introducing two approaches. The first approach sets out from established (virtual) communities and explores where those communities are located. The second approach starts from an established location for a planned intervention and explores the communities that are active there. These approaches aim to inform designers in (co-)designing public space interventions that allow communities to identify with, appropriate and maintain the design, in turn allowing designers to leave the scene without jeopardising the sustainability of a project. The paper concludes that contemporary technological advances can play a great role in contributing to new approaches for safeguarding the longevity of users’ engagement in a physical design.

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The Inauguration of the Office for Public Play
Second TRADERS Training Week: ‘Play’ *
May 10-15, 2015
HDK School of Design and Crafts / University of Gothenburg

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* The program of the Training Week is closed to the members of the TRADERS project.

The second training week of the TRADERS project has a focus on PLAY and participative methods for working with children and young adults on art and design projects in public space. This 6-day training acts as a mutual learning and research process between the TRADERS Early Stage Researchers, peers, stakeholders, a child group and experts. It aims to explore the values of collaborating with children and young adults in participatory art and design projects addressing public space matters, as well as to express new perspectives on the role of the designer/artist in relation to this. Starting from an empirical case with children in the city of Gothenburg, the training week aims to explore debate and writing as a method for research and reflection. The training week is hosted by HDK, School of Design and Crafts, University of Gothenburg, Sweden.

Download the Program “The Inauguration of the Office for Public Play” (TRADERS Training Week #2: Play)

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In addition to our offices in Gothenburg and Brussels, we just launched a 24/7 service: www.officeforpublicplay.org
welcome!

Office of Public Play is an artistic research platform exploring what influence “play” can have on the cultures, shapes and functions of the city and its public spaces. Play unites and builds bridges between cultures and generations and seeks to contribute to a qualitative, liveable and sustainable city. Through workshops, debates, actions and presentations the Office wants to show the importance of play in the everyday life of cities. The Office for Public Play is part of the PhD project “Kids in Space: what children can learn us about the design of public spaces” of Annelies Vaneycken.

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On Thursday, April 16th the Office for Public Play organised the first “Readers, Write!” workshop session with the master students of Child Culture Design (HDK School of Design and Crafts) within Tobias Engberg’s text seminar series.

Readers, Write! is a method and toolkit, designed to facilitate arts and design researchers working with academic texts for artistic research. Further on, it aims to stimulate reflection by means of writing.
After the briefing, the class was divided into smaller groups. Inspired by the Wiener Kaffeehaus culture the groups each searched for their most comfortable place to work, read and discuss. The Viennese coffee houses offered its social members the opportunity to read and discussed the latest news facts over a cup of coffee. Some student groups worked in the library, the cafeteria or went outside the school building; another group worked in the classroom. The probe, referring to a newspaper and its “letter to the editor” guided the student groups into various of methods that helped them processing the academic text — from reading/understanding to forming their own opinion about the text. At a later stage, the group re-united to share and discuss the different opinions on the text. The final group discussion was closed by a short evaluation.

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From 16 till 20 March 2015, the Office for Public Play led the workshop “City of Children” at the master Child Culture Design of HDK, School of Design and Crafts in Gothenburg.

The Office for Public Play was invited by Markus Olof Bergstrom of HDK to organise the workshop as part of the master course “Mobility and Play”. The workshop interpreted mobility as a way to research the spectrum of children’s freedom to play in the city. What is the freedom of moving, action and play for children living in the city of Gothenburg? What is the relation of public spaces within this? and, Can this freedom include levels of adult’s supervision?

The master students were asked to design a playful guided tour that gives the participating audience an insight on the child’s freedom to move, act and play in the city of Gothenburg. The guided tour gives a child perspective and was therefor co-designed with a group of children from the 4th grade (10 years) from ISGR, the International School of the Gothenburg Region, located in Guldheden, Gothenburg.

Each day commenced with “Public Time”, a play time session, performed by all master students in public space. The play activities were inspired by Augusto Boal’s Games For Actors and Non-Actors. The students prepared for the co-design session by defining a method and developing cultural probes to facilitate the collaboration. A sensitising exercise is given to the child group in advance. The co-design session took place at Guldhedenstorget square, to learn from working in the real context of public spaces. The master students took the material gained from the co-design session as a base to design their playful guided tour that was finally presented on the square on Friday afternoon.

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Co-design session with children

Presentation and testing of the guided tours

Presentation and testing of the guided tours

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In March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. Naomi Bueno de Mesquita (Design Academy Eindhoven) participated in this project as part of her secondment at STBY.

For the duration of a week the former Cabinet of the Prime Minister in the Hague opened its doors to accommodate both students from the Hogeschool of Utrecht as officials from the Ministries of Interior Affairs and the Ministry of Infrastructure and Environment. The students participating in this workshop were involved in the subject Creative Industries. Their backgrounds was in communication & journalism, commercial economy, communication & multimedia design, digital media & communication and media & technology. In different sessions the students were asked to develop and test probes under the supervision of coaches from STBY, U CREATE and World Design Forum. Probes is a method that is used in design research to present ‘what if’ questions. The probe can be an animation, an object, a drawing, a model, a map,… The probes that were made in this workshop gave an impression of a provocative scenario of the city of 2050. The aim of the probe was to provide insights into the values and motivations of citizens as they think about the presented future scenario for the city.

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Performative mapping can be a powerful way to engage with ‘the other’. The workshop MAPPING INVISIBILITY ‘visualised’ undocumented citizens’ experience of and hiding strategies in the public spaces of Amsterdam. As part of the thematic program Out of State*, Naomi Bueno de Mesquita (TRADERS researcher at Design Academy Eindhoven) presented MAPPING INVISIBILITY on January 20th 2015. It aimed to open the debate about the current policy regarding the presence of people without the right papers, and that of a steadily growing shadow society (the scenography of sheltering and looking away).

In the workshop (which took place a week prior to the presentation) a number of illegal immigrants (experts in living invisibly in the city) guided participants to places in the city with an emotion in mind (a total of four emotions were mapped). Prior to the fieldwork a legend was generated by the participants, consisting of emotions that they thought undocumented citizens experience in the city. While walking/ mapping the participant could evaluate preconceived ideas (to what extent the chosen words matched reality or not) in the dialogue with the undocumented. Changing from one emotion to another happened at a fixed time and for all cartographers simultaneously, until all the words of the legend were mapped. The guests rediscovered the diverse meaning and associations of public places and were introduces to strategies of hiding, such as avoiding to walk with a bag, pretending to be waiting for a train, etc.

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Digital forms of mapping enable people to make themselves the centre of their universe, creating a map specific to their desires and necessities. It makes it unclear what the impact is of “YOU ARE HERE” – being always in the centre of the map and no need to orientate yourself – on the collective experience of the city and collaborative practices in it. A web application game YOU ARE NOT HERE made a first attempt to explore this question.

On December 17th Naomi Bueno de Mesquita, TRADERS researcher at Design Academy Eindhoven, tested the web-application together with 9 researchers of the Urban Interfaces group of the University of Utrecht. In the game YOU are no longer in the middle of the screen. Instead, various dots are shown, representing the players who are scattered around the city. The participants had to find out where they were positioned on the screen by physically moving and observing how the dots reacted. After they found themselves they selected a dot to follow. The first person that was able to get near to the dot that he/she was following won. Players started using different strategies of collaboration to explore their position, for instance by giving clues with pictures while still competing. They furthermore started using text messaging to comment on the game and its development.  These interesting findings with regard to (new forms of) collaboration will be further explored as ways to feed more interaction with the city and with people outside of the game.

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